![]() Sadly, even the mighty (read costly) GTX 1080 could do so at a wonky 30fps. Here’s what we conclude.Īfter cranking up the visuals to an eye-pleasing 4K at the highest settings, the Nvidia GTX 1080 seemed it was ready to take on the pixel-punishment that would wreck most setups instantly. Naturally, like any snob PC gamer, we choked the life out of our benchmark PC to see if it can take on the visual grandeur of Final Fantasy XV. Bravo.īuy the Final Fantasy XV game here from Amazonįinally, Final Fantasy XV finds its way to our fancy and frighteningly powerful gaming PC. It might not have seemed possible, but Square Enix really has delivered a game that is for fans and newcomers alike. While the story is standard fare for the series (the pacing is a little strange after the first few chapters, and it gets rather linear towards the end), Final Fantasy XV stands tall as a welcome return to form, and an exciting look at the potential future for the series. It’s a mix of ideas that feel sandwiched together, but the combat remains fun throughout, and there’s something incredibly compelling about the world it all takes place that begs you to take your time and explore all the nooks and crannies. This is a story about four young men, and it’s full of heart.ĭespite the fact that the over-exaggerated, almost J-pop, boy band-like friends should annoy us, they just don’t, and you find yourself in the moments away from the game wishing you were back with it. There are moments where XV feels like Final Fantasy only in name – that’s how fresh a take on the series it is. We loved it, it’s exciting and offers so much customisation thanks to the usual amount of accessories, weapons, and magic that the series is known for. The combat feels quite unique, and is something you’ll love or hate. These vantage points serve another purpose, too: planning out a battle ahead of time, if you can sneak up and gain the higher ground to see the lay of the land. Since so much of Noctis’ warping uses magic, you can always phase to high vantage points to recharge instead. Unfortunately, it really doesn’t feel as though any of the encounters have been designed with this in mind, and most people will go with the default system. ![]() Here, you can pause combat and study the enemy, allowing for a more slow paced, methodical combat system. It’s rewarding, and looks amazing on-screen.įor those yearning for the days of old, Square Enix has included “wait” mode. While it never goes all the way towards being a full Devil May Cry or Bayonetta-style combat system, you can certainly surprise enemies with a backstab, or a combo from your team-mates. Holding a button will defend, and if you time it right you can even parry the enemy. Still, it's worth jumping through all these hoops if you can – FFXV has truly never looked better.Įnemies won’t wait for you to take a turn, so you’ll get attacked while planning your next move. How does 155GB (if you download the hi-res texture pack) sound? Installing to an SSD is a good idea, because it mitigates a lot of unnecessary load time and helps with general memory based lag and juddering – but you'll need a huge amount of space. Expect around 30fps unless you have multiple cards, or are willing to drop down from 4K. In fact, cranking things up to an eye-pleasing 4K resolution and the highest detail settings will take some serious doing: an Nvidia GeForce GTX 1080 wasn't enough grunt to handle the pixel punishment being dished out by Noctis and friends. That might sound technical, but essentially it means more realistic hair, grass, shadows and water – although each one comes with its own performance hit. There's a whole load to choose from, including Turf Effects, HairWorks, Voxel Ambient Occlusion, ShadowWorks and Flow technologies. There's no doubt FFXV looks fantastic running on PC, expecially with all of Nvidia's GameWorks effects turned on. It took a while, but Final Fantasy XV finally found its way from consoles to computers – so naturally we choked the life out of our gaming rig to see what it takes to deliver the true visual grandeur Square Enix had promised patient players.
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